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Jonathan Lampel CG Artist

JonathanLampelCG@Gmail.com

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Category: Cell Fracture

Detailing Destruction with Particles

July 1, 2013July 1, 20131 Comment

In this very quick tutorial, learn a super easy way to increase the quality of your animation with very little extra memory using particles!

Title

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Quick Tip: Containing Groundbreaks and Earthquakes in Blender

May 21, 2013Leave a comment

Adding a container to a rigid body scene can help certain simulations behave much more realistically!

Demolishing Bricks

March 8, 20131 Comment

Smashed wall

In this tutorial, find out how to fracture bricks in Blender using cell fracture, rigid body physics, and the bullet constraint tools.

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Fracturing Concrete

March 2, 2013March 2, 20131 Comment

Fractured Concrete title

Learn how to fracture concrete multiple times in Blender using cell fracture, rigid body physics, and constraints!

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Smashing Wood

February 27, 2013May 21, 20131 Comment

Smashing Wood title

Learn how to realistically destroy a piece of wood in Blender using cell fracture, bullet physics, and constraints!

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Shattering Glass (part 2)

February 27, 2013February 27, 2013Leave a comment

Shattered glass title

Learn how to shatter drinking glasses and reinforced glass in this part 2 tutorial.

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How to Fracture Complex Objects

February 22, 2013June 20, 20152 Comments

Complex Object title

Ever get some nasty results from cell fracturing an object?

Find out why that happens, and how to edit topology to get clean results the first time.

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Shattering Glass

February 20, 2013February 27, 20133 Comments

Learn how to shatter glass using the new features cell fracture and rigid body physics!

Shattered Window title

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Recent Tutorials

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  • Procedural Grunge Shader in Cycles
  • Light Wrap Compositing in Blender
  • Morphing Particle systems with Keyed Physics
  • Stipple Painting With Blender’s Compositor

Categories

  • Basics
  • Compositing
  • Cycles Rendering
  • Dynamics
    • Cloth
    • Particles
    • Rigid Bodies
      • Cell Fracture
    • Smoke
  • Exteriors
  • Nature
  • Texturing

Top Posts & Pages

  • Demolishing Bricks
  • Procedural Grunge Shader in Cycles
  • Cycles Render Settings Explained: Sampling and Light Paths

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