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Jonathan Lampel CG Artist

JonathanLampelCG@Gmail.com

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Tag: how to

Creating Custom Lens Flares

January 11, 2014Leave a comment

In this tutorial, I show you how to create custom lens flares in Blender using only the compositor. The result can even be animated and saved as a group node.

Lens_flare

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Fur with Cycles and Particle Hair

November 19, 2013November 19, 2013Leave a comment

In this two part tutorial on Blender Diplom, I demonstrate how to use multiple particle systems to add realistic hair to an animal and how to easily set up a great looking fur material using Cycles’ new hair shader.

Kitten_Fur2

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How to Drift a Car in Blender

July 24, 2013July 24, 20135 Comments

Learn how to add a fantastic smoke effect for car renders and animations!

Car Drift Title Final

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Modelling Cloth for Arch-Viz

July 12, 20131 Comment

Learn how to make great looking blankets, sheets, bedspreads, or any other cloth object for architecture visualization!

ClothTitle final

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Detailing Destruction with Particles

July 1, 2013July 1, 20131 Comment

In this very quick tutorial, learn a super easy way to increase the quality of your animation with very little extra memory using particles!

Title

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How to Make a Great Explosion

June 4, 20133 Comments

explosion title1

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Quick Tip: Containing Groundbreaks and Earthquakes in Blender

May 21, 2013Leave a comment

Adding a container to a rigid body scene can help certain simulations behave much more realistically!

Introduction to Fire in Blender

March 29, 20135 Comments

Fire Title Final

Learn how to simulate and render great looking fire in Blender!

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Creating a Realistic Ocean with Foam in Cycles

March 21, 2013March 22, 201310 Comments

Ocean Title3

Learn how to make great looking oceans with Blender’s ocean modifier, cycles, and dynamic paint!

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Rendering Large Scale Smoke in Blender

March 11, 2013March 12, 20139 Comments

Smoke title

Learn the secret to rendering realistic smoke in Blender!

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