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JonathanLampelCG@Gmail.com

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Tag: physics

Morphing Particle systems with Keyed Physics

May 29, 2015May 29, 2015Leave a comment

Find out how to use keyed particles to morph between particle systems! Super useful when transforming one object into another, or switching between physics types.

https://cmivfx.com/store/638-blender-particle-animation

April 21, 2015April 21, 2015Leave a comment

chain

Find out how to use rigid body physics to easily make great chains in Blender!

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Quick Noodle Physics in Blender

April 21, 2015April 21, 2015Leave a comment

Noodles

Find out how to simulate ropes, noodles, and strings in this quick tutorial!

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How to Drift a Car in Blender

July 24, 2013July 24, 20135 Comments

Learn how to add a fantastic smoke effect for car renders and animations!

Car Drift Title Final

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Modelling Cloth for Arch-Viz

July 12, 20131 Comment

Learn how to make great looking blankets, sheets, bedspreads, or any other cloth object for architecture visualization!

ClothTitle final

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Detailing Destruction with Particles

July 1, 2013July 1, 20131 Comment

In this very quick tutorial, learn a super easy way to increase the quality of your animation with very little extra memory using particles!

Title

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How to Make a Great Explosion

June 4, 20133 Comments

explosion title1

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Quick Tip: Containing Groundbreaks and Earthquakes in Blender

May 21, 2013Leave a comment

Adding a container to a rigid body scene can help certain simulations behave much more realistically!

Rendering Large Scale Smoke in Blender

March 11, 2013March 12, 20139 Comments

Smoke title

Learn the secret to rendering realistic smoke in Blender!

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Demolishing Bricks

March 8, 20131 Comment

Smashed wall

In this tutorial, find out how to fracture bricks in Blender using cell fracture, rigid body physics, and the bullet constraint tools.

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  • RIP WordPress Blog
  • Procedural Grunge Shader in Cycles
  • Light Wrap Compositing in Blender
  • Morphing Particle systems with Keyed Physics
  • Stipple Painting With Blender’s Compositor

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Top Posts & Pages

  • Demolishing Bricks
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  • Cycles Render Settings Explained: Sampling and Light Paths

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